Best Tactics Agains Greeks in Rome Total War 2
It may not exist the shiniest historical Total State of war game anymore, butTotal State of war: Rome II still wants to be your friend. Even no, it however pulls in a respectable five-half dozen,000 players on average a day, and is but only backside the newer Three Kingdoms is at at the moment. We imagine that Rome ii mods aid with that, as does the DLC library.
This is a comprehensive list of every faction, unit, and entrada pack ever sold for Rome Ii in order of release. Our goal here is to summarise the central points, along with details on what makes it stand-out as an expansion forth with our general impression equally to whether or not information technology'south worth picking up. The gilded rule here is that a decent sale can forgive nearly things, and Rome 2 old plenty to benefit from loftier discount events now, but we still hope you lot observe it useful.
Also call back; Total War DLC's have become adequately factional/thematic, and then your mileage can and will vary depending on what'south on offering. And then if you don't intendance almost the Greek states, for example, then you lot may not want to buy this pack no matter how glowing our recommendation is.
Total State of war: Rome 2 DLC
Hither is a list of all of the Rome two DLC released to appointment:
- Blood & Gore
- Nomadic Tribes Culture Pack
- Greek States Culture Pack
- Hannibal at the Gates Campaign Pack
- Caesar in Gaul Campaign Pack
- Pirates and Raiders Culture Pack
- Beasts of War Unit Pack
- Daughters of Mars Unit Pack
- Black Sea Colonies Culture Pack
- Wrath of Sparta Campaign Pack
- Empire Divided Campaign Pack
- Desert Kingdoms Culture Pack
- Ascent of the Republic Campaign Pack
Total War: ROME Two – Claret & Gore
Highlights
- Blood effects added when units take damage.
- Decapitation and dismemberment furnishings on selected decease animations.
- Claret decals announced on terrain, and squishy sound effects play when people go stabbed.
Is Information technology worth information technology?
Nope. Simple as that. The effects are non that noticeable nor add a lot to the game, and their pocket-sized corrective role is not worth the asking price.
Information technology'south also worth noting that ever since Shogun Ii, Creative Associates'south exercise of charging for this DLC has caused outcry among fans, with many arguing that blood and dismemberment should already exist included in a game called 'Total State of war' anyway. Creative Assembly's official explanation is that offering the DLC allows them to go on the PEGI 16 rating, but in that location'south been no confirmation that said DLC *needs* to be premium. Either way, not even worth it on sale.
Total War: ROME Two – Nomadic Tribes Culture Pack
Highlights
- Adds three new playable factions: the Roxolani, the Massagetae, and the Royal Scythians.
- New civilization-specific roster, building chain, and tech copse.
- Cavalry focused nomad culture which is not nomadic, only actually uses the existing city/settlement organisation.
Is it worth information technology?
Non really. While the new factions might sound interesting to people who like the idea of nomadic cultures, this DLC was badly executed. Factions are not really that different from the ones already available in the vanilla game and unit rosters are mainly composed of cavalry, which makes field battles somewhat easy merely turns sieges into an practice in frustration.
Back when Nomadic Tribes was launched, CA hadn't learned the ability of making practiced asymmetrical factions, so the effect is a weird unbalanced reskin of some pocket-size factions. If y'all desire a practiced Nomadic feel, go play Total War: Attila.
Full War: ROME II – Greek States Culture Pack
Highlights
- Adds three new playable factions: Athens, Sparta, and Epirus.
- New culture-specific roster, building concatenation, and tech trees.
- Unique cultural victories, traits, and military traditions.
- Does not include the Wrath of Sparta Campaign Pack.
Is information technology worth it?
The Greek States Pack was released a day afterward Rome II first launched, which explains why many quite rightly feel like this content should have been role of the main game — and why the customs is still pissed off at information technology existence sold separately.
More like this: Read our Total State of war guide for top tips
It features the most prominent factions ever added to Rome Two via DLC, and they have interesting (if ordinary) bonuses: Athens gets boosts to cultural income, Sparta has a college unit experience for infantry recruits, and Epirus goes all crazy on public order and pocket-size settlement wealth.
If you like Roman-era Hellenic republic, the DLC is a no-brainer, only exist warned: their rosters are defective and can't friction match the legionaries mano a mano due to Greece starting to lose much of its ability around this period, which ultimately creates a unique yet underwhelming experience.
Total War: ROME Two – Hannibal at the Gates Campaign Pack
Highlights
- New campaign map focused on the Western Mediterranean.
- Entrada is quicker than the One thousand Campaign, making it ideal for multiplayer.
- New units, new playable factions (including on the Grand Campaign), and a sweetness new diplomacy-focused tech tree that functions around customer states and alliances.
- 12 turns per twelvemonth, then your generals won't die later an hr of gameplay.
- All about Rome vs Carthage.
Is it worth information technology?
Ah, Hannibal. The hated Carthaginian that everybody loves. The dude crossed the Alps with elephants only to stab Rome in the center, and nearly brought the whole Empire crashing to its knees when it was but a young commonwealth. The guy was good.
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This campaign pack is all about the 2d Punic War, putting the spotlight on Rome and Carthage. This campaign is more focused than the main one, which means you lot'll be sauntering effectually Italy, Spain, and North Africa and getting into a agglomeration of battles.
Like most Total War DLC's, the inherent value of it depends on how much you like the field of study matter, simply on a technical and gameplay perspective, Hannibal at the Gates is novel and expert enough to warrant merit. Just don't expect to recreate the Cannae, considering Rome II is a really melee-focused game.
Full State of war: ROME II – Caesar in Gaul Campaign Pack
Highlights
- Expanded map of Central Europe and Great britain where each year lasts 24 turns.
- Entrada is quicker than the Grand Campaign, making it ideal for multiplayer.
- New units and playable factions (including on the 1000 Entrada).
- New mid-game crisis (Roman interventions and Gaelic rebellions) to supercede Thou Campaign's Civil Wars.
- Nifty focus on characters, including Julius Caesar and Mark Anthony.
Is it worth it?
Yes. Similar to Hannibal at the Gates, this campaign pack offers a more focused experience in an expanded department of Europe, allowing a quicker play-through both online or off. Caesar in Gaul shockingly takes place in modern twenty-four hours France and the south portion of Britain, where Julius Caesar finally completed the conquest of the Gaelic people.
The campaign but has 4 factions — three of which are Gallic — but it has another 44 cultures, a greater focus on characters, and some by and large interesting battles with noted historical characters, making it a treat to any Roman (or Gaelic) fan out there.
Total War: ROME II – Pirates and Raiders Culture Pack
Highlights
- Adds three new playable factions: the Ardiaei of Illyria, the Tylis, and the Odrysian Kingdom.
- New culture-specific roster, building chain, and tech trees, alongside a new religion.
- Bloody pirates!
Is it worth it?
Not really. Like the Nomadic Tribes DLC, this civilization pack features half-broiled factions that lack both gameplay development and historical flavour. Similar the Nomadic Tribes and their utter lack of nomadin', the Pirates and Raiders Civilization Pack lacks any kind of piratin' (or raidin').
Stay abroad unless you *really* want all of the DLCs. If you want a pirate fix, we have a list of the best pirates games to plunder.
Full War: ROME II – Beasts of War Unit Pack
Highlights
- Vii new units, each one recruitable by specific factions.
- Dogs, elephants, and armoured camels alongside artillery that fires bees, snakes, and even scorpions — all of which are actually historically real.
- Three new infantry units dressed in animal stuff, such as wolf hides, crocodile scales, and the very middle-aged woman-y leopard skin.
- Armoured camels.
Is it worth it?
Kinda — yeah for unit of measurement diversity, no for usefulness. While the animals and infantry units are very useful, the siege weapons are by and large a gimmick — armoured Camel Cataphracts can plunge through enemy lines like the all-time cavalry out there, merely Scorpion Pot Ballistae tin can't impale a guy even if their lives depended on it (and information technology ofttimes does).
Buy it merely if you want powerful faction-specific infantry and animal units, and even and so, don't expect King Leonidas and his 300.
Full War: ROME II – Daughters of Mars Unit Pack
Highlights
- 7 new infantry choices composed of female-simply troops.
- Powerful units that can exist recruited normally by the primary factions, or by anyone equally mercenaries.
- Girl power!
Is it worth it?
Yeah. Aside from looking cool and adding some much-needed unit diversity (looking at you, Warhammer II's High Elves), these womenfolk tin kick the asses of most male fighters six ways till Lord's day. They're non exactly historically authentic in the sense of being fielded in every battle, but neither were Praetorian Guards — and that doesn't stop you from making whole legions of them, does information technology?
Full War: ROME Two – Black Ocean Colonies Culture Pack
Highlights
- Adds 3 new playable factions: Cimmeria, Pergamon and Colchis
- New civilisation-specific roster, edifice chain, and tech trees
Is information technology worth it?
Yeah. A Greek-inspired hybrid unit roster gives the Black Ocean colonies a fighting risk confronting major powers, while its very distinct and significant faction bonuses create the kickoff somewhat diverse Civilization Pack in Rome Two's history.
As former citizens of the Greek states, Cimmeria, Pergamon and Colchis all share the aforementioned cultural bonuses to research charge per unit and cultural conversion, making them quite good at conquering rival regions with avant-garde troops and keeping public club in check. Overall, information technology'due south a doozy experience if you like these specific factions, so go for information technology.
Total State of war: ROME Two – Wrath of Sparta Campaign Pack
Highlights
- 432 BC, the earliest menses ever depicted in a Total War game so far.
- New map of the Greek globe, featuring 22 provinces, 78 regions, and 12 turns per yr.
- Four playable factions: Athens, Corinth, Boiotia, and Sparta, and the Western farsi Empire equally a non-playable threat.
- New unit rosters, tech trees, and events in the form of the Panhellenic Games and Greek Festivals.
- Does *not* include the Greek States Civilisation Pack.
Is information technology worth information technology?
This is Sparta!
Only seriously Tho?
Kinda. If y'all want a chance to play as the Greek States without getting utterly trounced by Rome or Carthage or Parthia, yes. Yet, the entrada equally a whole does suffer from a lack of rest, with everything taking style too long to get interesting.
Due to the style most factions take nearly identical rosters, battles often devolve into a pitched battle of equal forces, and the DLC has a tendency to spring rebellions and betrayals at the worst moments to completely ruin your experience. If you similar i of the Greek factions and can weather the shortcomings, you're in for a nice experience.
Full War: ROME Ii – Empire Divided Campaign Pack
Highlights
- Grand-scale campaign, bigger than Caesar in Gaul or Wrath of Sparta.
- 10 playable factions, including iii Roman ones.
- Huge focus on characters, similar to Napoleon: Total War and the Total Warhammer franchise.
- New units, buildings, and techs aslope new flow-specific events, dilemmas, and missions, including new campaign features in the form of Plagues, Cults and Banditry.
Is it worth it?
Yes. This 2017 expansion was the beginning DLC released since 2014 and came about because Creative Assembly realised Rome Ii had more players in a mean solar day than every other historical Full War combined (at the time).
The campaign seems to accept lessons from Warhammer and makes main characters like Aurelian and Queen Palmyra incapable of beingness killed, wounding them for several turns instead of removing them from the game permanently. Overall, information technology's a very adept entrada that differs plenty from other Rome II experiences. Read our Empire Divided review for more.
Total War: ROME Two – Desert Kingdoms Culture Pack
Highlights
- Adds four new playable factions: the African/Arabian Kingdoms of Kush, Saba, and Nabatea, alongside the Numidian Masaesyli.
- New culture-specific roster, building chain, and tech trees.
- Challenging starting positions marry to very distinct faction bonuses and trade resource to create a novel Rome II feel.
- Armoured camels.
Is it worth it?
If you like the factions, yeah. Out of all of Rome 2's Culture Packs, this is definitely the one that feels the about fleshed out. Each of the four factions have conspicuously cutting out strengths and weaknesses both on the entrada and in battle, and while their varied rosters contain almost unit types in the game, they clearly excel in unlike fields. The all-time matter, all the same, is how they tin often go toe to toe confronting Rome if played properly, especially when defending — which both feels skilful from a gameplay perspective, as well as strikes that ever elusive historical accuracy sugariness spot. And it has armoured camels.
Total War: ROME Ii – Rise of the Democracy Campaign Pack
Highlights
- Includes nine playable factions: Rome; the Sicilian Iolei; the Etruscan Tarchuna; the Gallic Senones and Insubres; the Italian Samnites and Veneti; and the Greek Taras and Syracuse.
- New units, buildings, and tech trees.
- New political events keep the campaign slightly unpredictable.
- War-focused campaign provides a less diplomatic feel.
Is information technology worth it?
Rome II's equivalent to Shogun 2's Ascension of the Samurai expansion is a must-purchase but it'due south likewise targeted at fans of Rome's early on period. Aside from featuring a completely different geopolitical climate, the expansion clearly chronicles the period between the Early and Tardily Republic by steadily unlocking units, from hoplites and slingers to Triarii and Velites. It besides includes new political events such as elections and uprisings that serve to keep the game dynamic, but it should exist noted the DLCs only artillery is the Greek Ballista, and that is unlocked very far into the game past non-Syracuseans. Read our Rising of the Democracy review for more than.
Nosotros hope you found this guide useful. We accept DLC guides for most of the newer Full War games if yous want to check them out, such as Total War: Warhammer II and Total State of war: Three Kingdoms.
Source: https://www.pcgamesn.com/total-war-rome-ii/best-rome-2-dlc
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